![]() ![]() If you write a novel about an enigmatic party host with a thing for girls named after flowers and set it in the 1920s, you're not contributing to the 1920s-party-hosts-in-love-with-Daisies genre, you've written the Great Gatsby. The mental leap into a mindset where it's okay for devs to do this with properties that aren't their own isn't Olympian after you've played Bioshock numbers one and two.īut here's the thing. ![]() Look at Just Cause 1&2, Dead Space 1&2, and Fallout 3 & New Vegas for notable examples of "Look! It's that game you like, but again!" Now, you could argue that at this point iterating on another game's blueprint is fair game. Remember when you used to look at screenshots and go, 'Cool, a zombie'? ![]() If nothing else this should mean you'll be able to climb ladders without fear of dying a slow and painful death. The SOE president also boasts: "We have an engine that can outperform anything that I've seen from other zombie survival games", promising that it'll blaze a technical trail. It's just a case of who can implement it first - will H1Z1 come out before DayZ leaves alpha? That all sounds really original, until you read Rocket's development roadmap and realise all of this is something he's also planned. To maintain a driveable car you'll need to find or make fuel, charge a battery ("maybe you'll have to wait for a lightning storm or something", suggests Smedley) and salvage working spark plugs. H1Z1 will let you build forts, and also burn those forts down to flush players out. There are differences between Sony Online Entertainment's zombie MMO and Rocket's. Fun game: watch that video without headphones, then spend the rest of your life reassuring everyone who overheard it that you're not going to one day wear their faces as masks. ![]()
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